October 23, 2013 in Featured, News

As most of you already know, (un)Lucky7 has been greenlit!
It means that our game will be released through Steam as soon as it’s finished and ready for submission! We would like to thank you all for supporting us and believing in our project!

Most of you are also curious about the current development progress. We know that there were no updates for quite a while now, so we’re preparing a special video update, which will be posted here as well as on Steam. It will show you the current state of the game and it will explain why the game is not finished yet.

No worries though! We’re still working hard in order to finish (un)Lucky7 without cutting out any of the functionality/content and without asking for any more money. We only ask for a little bit more time and patience.


Time time time…

July 30, 2013 in News

We regret to announce that the project will not be finished on time. Due to many problems, we are not able to work on our game full-time. We still want to deliver a high-quality product running on our custom engine. This is why we need to move the release date toward the end of year.

Not to worry though, the project is not dead (it’s not even suspended!). We are still working as hard as we can even when faced with hard times.

Update and Concept Art

May 8, 2013 in Featured

It’s time for another update – now with some visual candy for your eyes!
The development goes well – we just finished implementing physics and better controls (with pad support) into our engine and we’re working on the interface and hotspot system at the moment.

We know that info about the coding process isn’t exciting at all, so here are some concepts of assets that will be used in the game:


As well as a concept art of one of the locations that you will explore (train station – you’ll be able to travel to different parts of the space station using the train… After you get it fixed, of course):


Please tell us what you think and stay tuned!
(un)Lucky7 Team

Progress Update!

April 6, 2013 in Featured

Time for an update! This should answer some of the questions that appeared after our IndieGoGo campaign ended.

The Story
Even with only 10% of our IndieGoGo goal raised it was very important for us to keep the game non-linear, quite long and interesting, so we spent a lot of time trying to get out the best possible story using our current resources.
We knew how important it was for you that every crucial decision made in the game makes a big impact on the story. To meet those needs we’ve created a tree of vastly different paths. We’re not talking about a few slightly changed dialogue lines or scenes, we’re talking about a nearly completely different game!
That’s why right now there are 20 main endings which don’t include bad ends nor special ends.
The final version is now finished and we are happy with the result as it seems to be the most enjoyable essence of what we had initially prepared for you.

The IndieGoGo NPC tier

We have successfully integrated the NPCs created by our backers into the story. They fit there PERFECTLY. Once again thank you for your support and providing us with those great characters!

Steam Greenlight

As you know our game is listed on Steam Greenlight. We got a lot of favourites, upvotes and positive comments there! Thank you! Currently we’re at 80% of our way toward the top 100 projects which is simply awesome.
We still need your help to reach the top 100 though! Remember to let all your friends know about the project so they can upvote it if they like it as well!

The Coding

We have decided to finish our own engine (based on LibGDX framework) instead of dropping back to RPGMaker. This means that the game will be released for Windows, Mac, Linux and… OUYA. That’s right – the game supports this open console as well!


The decision to use our own engine might delay the release a little more but we think that it’s worth it. It allows us to reach a broader audience and add more functionality to the game, making it truly unique. We’re also working on a localisation system that will make it easy to translate the game into many different languages which wouldn’t be possible in RPGMaker.

We would like to end this post with special thanks for our backers! Thank you! Without your support this game would never be as good as it’s going to be! Stay tunned for more updates and leave your comments below!

Meet the (un)Lucky7 crew!

April 5, 2013 in Featured

It’s time to get to know the (un)Lucky7 team members a little better!


Name: Moro

Sex: Male

Species: Cat

Profession: Space Pilot

Moro is the character controlled by the player so he’s obviously the hero of our story. Apart from his piloting skills he is also a fast learner which made him the best alien language translator among the (un)Lucky7 crew.


Name: Cori

Sex: Female

Species: Rabbit

Profession: IT Specialist

Cori was chosen from many IT specialists as she was the first one to completely understand and reverse engineer the alien software extracted from the few functioning pieces of equipment that were found in the alien starship wreck. She is also a great navigator.


Name: Vinnie

Sex: Male

Species: Goat

Profession: Mechanic

A brilliant mechanic. He worked for the military before he was sentenced for life. The number of gadgets, weapons and vehicles he has constructed and patented made him an obvious choice for the mission. After some training he now knows how alien machines are constructed, how they work and how to repair them.


Name: Xam

Sex: Male

Species: Wolf

Profession: Security Guard

Xam is the only team member who was assigned an actual pistol for security reasons. He is also the only former police officer sentenced for life for reasons other than shooting someone against the law.


Name: Nomica

Sex: Female

Species: Fox

Profession: Psychologist

Nomica is responsible for the mental health of the whole team. She travelled around the world and wrote many books about isolated societies and their customs. Knowledge how to get into such communities may be useful in case of contacting intelligent alien lifeforms.


Name: Ukrah

Sex: Male

Species: Crow

Profession: Captain

Once a well known scientist. Now the expedition leader. He’s known for his works about space, space-time continuum, black holes and everything else astronomy related. Before he was sentenced for life he supervised many other deep space expeditions.


Name: Zik

Sex: Male

Species: Lizard/Android

Profession: Medic

He’s an android donated by the First National Prison in order to provide medical services with the highest possible accuracy. With the right tools, he can perform every known medical test and procedure. He is also skilled in the area of chemistry.